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Converting NerD60 to TMK
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===Sample TMK Keymaps=== * As I have said before, how to use TMK is beyond the scope of this guide, but considering that the layout on GitHub is a bit strange I can share a more ''vanilla'' one, it's almost a '''HHKB''' layout. * I have modified the '''keymap_common.h''' file by adding also an ''ANSI125'' section, it looks like this: /* Copyright 2014 Ralf Schmitt <ralf@bunkertor.net> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef KEYMAP_COMMON_H #define KEYMAP_COMMON_H #include <stdint.h> #include <avr/pgmspace.h> #include "keycode.h" #include "action.h" #include "action_macro.h" #include "report.h" #include "host.h" #include "print.h" #include "debug.h" #include "keymap.h" extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS]; extern const uint16_t fn_actions[]; #define KEYMAP( \ K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \ K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K71, K65, \ K07, K79, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, K86, \ K06, K05, K78, K70, K72, K73, K74, K75, K76, K77, K87 \ ) { \ { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09 }, \ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19 }, \ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29 }, \ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39 }, \ { KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49 }, \ { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, KC_##K58, KC_##K59 }, \ { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, KC_##K68, KC_##K69 }, \ { KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, KC_##K78, KC_##K79 }, \ { KC_##K80, KC_##K81, KC_##K82, KC_##K83, KC_##K84, KC_##K85, KC_##K86, KC_##K87, KC_##K88, KC_##K89 } \ } #ifdef NERD_LAYOUT_60 #define KEYMAP_ANSI150( \ K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \ K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, \ K06, K05, K78, K70, K73, K74, K75 \ ) KEYMAP( \ K08, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \ NO, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, NO, NO, NO, \ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, NO, NO, NO, \ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \ K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, NO, \ K06, K05, K78, K70, NO, K73, K74, K75, NO, NO, NO \ ) #define KEYMAP_ANSI125( \ K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \ K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, \ K06, K05, K78, K70, K72, K73, K74, K75 \ ) KEYMAP( \ K08, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \ NO, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, NO, NO, NO, \ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, NO, NO, NO, \ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \ K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, NO, \ K06, K05, K78, K70, K72, K73, K74, K75, NO, NO, NO \ ) #endif #ifdef NERD_LAYOUT_80 #define KEYMAP_ANSI150( \ K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \ K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \ K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K86, \ K06, K05, K78, K70, K73, K74, K75, K76, K77, K87 \ ) KEYMAP( \ K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \ K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \ K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, K86, \ K06, K05, K78, K70, NO, K73, K74, K75, K76, K77, K87 \ ) #endif #endif // KEYMAP_COMMON_H * I have also created '''keymap_60_ansi125.c''' that looks like : #include "keymap_common.h" #include "backlight.h" /* * HHKB'ish Layout */ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: Default layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Bspc | * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | * |-----------------------------------------------------------| * |Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn | * |-----------------------------------------------------------| * |LCtrl|LGui|Alt| Space |Alt |RGui|App |RCtl| * `-----------------------------------------------------------' */ KEYMAP_ANSI125( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,FN0, \ LCTL, LGUI,LALT, SPC, RALT, RGUI,APP,RCTL), /* 1: HHKB Fn layer * ,-----------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Del | * |-----------------------------------------------------------| * |` | | | | | | | |Psc|Slk|Pus|Up |INS | | * |-----------------------------------------------------------| * |Ctrl |VoD|VoU|Mut|Led| | *| /|Hom|PgU|Lef|Rig|Enter | * |-----------------------------------------------------------| * | | | | | | | +| -|End|PgD|Dow| | | * |-----------------------------------------------------------| * | | | | | | | | | * `-----------------------------------------------------------' */ KEYMAP_ANSI125( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ GRV,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, INS,TRNS, \ TRNS,VOLD,VOLU,MUTE,FN1,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, PENT, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; /* * Fn action definition */ const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH) }; * If you want to use also PCB LED's (underlight) add an extra Fn action in your '''keymap_60_ansi125.c''' file or whatever it is named, also don't forget to assign a key for '''FN2''' [2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_PCB) * Now all you have to do is compile the firmware: user@liz:~/Software/Teensy/tmk_keyboard-master/keyboard/nerd$ make LAYOUT=60 KEYMAP=ansi125 [[Category:Guides]]
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