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==Layouts== The recommended top-performing layouts were created with an optimization software, AdNW/Opt. Pre-BEAKL layouts were manually created by Voong. The following layouts are listed by reverse-chronological order. ===Optimized Layouts=== ====BEAKL 15==== [[File:Kb-beakl-15-ergodox.png|BEAKL 15 on Ergodox board]] There is also a custom Numpad layout, not shown in the image above '''Numpad layer''' <code> +=* ^%~ βΉ523: - 7.104 /698, This is an unofficial attempt to take the above text box and create a visual layout. This is <u>UNOFFICIAL</u> and may be wrong. [[File:Beakl-numpad-v1.png|left|thumb]] <br /></code> <br /> ====BEAKL 10==== [[File:kb-beakl-10-matrix.png|BEAKL 10 on ortholinear board]] BEAKL 10 by moving the R to the home middle finger, this supposedly enables great rolls on the right hand consonant district. ====BEAKL 9==== [[File:kb-beakl-9-matrix.png|BEAKL 9 on ortholinear board]] BEAKL 9 is currently the recommended layout for general audience. Outstanding performance for both English and non-English prose and code. The I is returned to the left home ring finger and H to the top. Like BEAKL EZ, it's excellent in English and other many other languages. ====BEAKL 8==== [[File:kb-beakl-8-matrix.png|BEAKL 8 on ortholinear board]] BEAKL 8, the I is moved to bottom row index, reducing effort on ring finger. Ideally excellent on English, but falters a bit on non-English; however, it can be hard to get used to if your left hand is not nimble enough. ====BEAKL 7==== [[File:kb-beakl-7-matrix.png|BEAKL 7 on ortholinear board]] Starting with BEAKL 7, the H and vowels stay within the home block, focusing on the home and top rows, and lessening the effort by the left pinky to the minimum. The consonant district solidifies to near optimal. The MP/CF pairs are interchangeable to either top or bottom row. ====P_RN==== [[File:kb-p_rn.png|P_RN on ortholinear board]] P_RN puts three letters on the thumb cluster, further improving scores across the board: better distance travel, finger usage, and same finger and same hand scores. However, this requires a special keyboard that allows this setup. Such keyboards are extremely hard to find; yet should improve the typing experience by a great deal. ====BEAKL 5==== [[File:kb-beakl-5-matrix.png|BEAKL 5 on ortholinear board]] BEAKL 5 targets efficient coding by placing the parentheses unshifted on the bottom row; thus displacing J and X to the outside. ====BEAKL EZ==== [[File:kb-beakl-ez-matrix.png|BEAKL EZ on ortholinear board]] BEAKL EZ is optimized for both English and Chinese Pinyin (Zhongwen); hence EZ moniker. It also coincidentally performs slightly better on other languages than other BEAKL layouts. The - and ; are left unshifted to accommodate certain (Pinyin) IMEs that utilize them. It is recommended to create a layer for a left hand numpad (not shown). The number row symbols are there to match the numpad layer for easier memorization. ====BEAKL Stretch==== [[File:kb-beakl-stretch.png|BEAKL Stretch]] BEAKL Stretch experiments with the home row all the way at the bottom of the board. This is inspired by the fact that fingers are more adept at stretching than curling. Thus all keys are accessed by stretching, never curling. ====BEAKL Opted4 Ergo AltGr==== [[File:kb-beakl-opted4-ergo-alt.png|BEAKL Opted 4 Ergo AltGr on Kinesis board]] BEAKL 4 from here forward, the punctuations and numbers are accessed by the Alt-Gr layer. Learning from Arensito, this ingenious move makes typing numbers and puncs easy and fast, without reaching all over the keyboard, thus staying in the home area, and without need to look down on the keyboard. The effect is much better scores, lower effort for source code and numeric entries. The number row is left empty for the sake of KLA analysis. In practice you can leave the numbers there to give extra keys to games that use many shortcuts. ====BEAKL Opted3==== [[File:kb-beakl-opted3.png|BEAKL Opted 3 on Kinesis board]] BEAKL Opted3 the K is now at pinky home, the H moved to ring top row. Thus pinky usage reduced even further. The L moved to better spot at middle top. Number row split by odd/even; still favoring 0 and 1. ====BEAKL Opted1==== [[File:kb-beakl-opted1.png|BEAKL Opted 1 on Kinesis board]] BEAKL Opted1 first version created by the Opt program. The particular vowel cluster is optimal and is repeatedly found in the same arrangement in subsequent layouts. H and P are usual candidates for pinky home. Q and X are placed outside the main 30-key block, replaced by more common punctuations. Numbers stay on same side as standard, but optimized around 0 and 1. ===Additional Layers=== ====Punctuation==== [[File:kb-beakl-9-puncs.png|935px|BEAKL Punctuation layer]] Punctuations placed on the same keys as the letters so the fingers do not have to reach far away. Thus the typist doesn't have to look down at the keyboard to find the right punctuation, the fingers stay on the home area, and they are typed at much faster rates. The punc layer can be accessed with Alt-Gr or other modifier or state-lock key (e.g. unused Scroll Lock can be turned into a layer access key.) ====Numpad==== [[File:kb-beakl-9-numpad.png|935px|BEAKL Numpad layer]] Access the numpad layer with the Num-Lock at the top-left. The symbols match the location with BEAKL 9. ===Manual Layouts=== ====Balanced==== [[File:kb-balancedv.png|Balanced V layout on Kinesis board]] Balanced V imitates the Dvorak style of placing all the vowels on single hand, thus raising hand alternation. ====Amuseum==== [[File:kb-amuseum.png|Amuseum layout on Kinesis board]] Amuseum attempts to balance both hands by splitting the vowels between hands. Number row is copied by Dvorak's original vision. Pinkies are somewhat less common letters compared to layouts by other people to slightly reduce pinky usage.
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